ARCH 1392

TEAM ORANGE

Brief Description of our fabrication

Posted by arch1392orange on June 19, 2009

Introduction

REN is an unbulit building which is designed for the competition of World Expo 2010 in Shanghai.  It has a unique character with chinese symbol of  “People” and it is designed depend on the yin yang – natuaral elements such as water, earth, fire, metal & wood. It is a proposal for a hotel, sports and conference center consisting of two buildings. Two buildings represent two symbolic meaning : Mind & Body.

Landscape & Urban Environment

We generate the main building site and the surrounding urban environment upon which other members can build their parts. Terrain and water was created first, then vegetations and park environment was laid out, and finally the urban elements such as bridges, roads and surrounding buildings were added onto the Ren Building Site. The challenge was that we did not have enough information for the landscape and the surrounding environment. It was difficult to generate 100% accurate details of the building and the landscape. There were significant changes on the urban environment as much detail was added onto the site such as bridges, roads and buildings. Accuracy of scales could be debated, but overall, more realistic and developed building environment had been created for this final map fabrication. After completed the landscape, we have worked on the interactivity into environment  involving the movement of cars,  people and birds as well as bus stops.

Building & Interior

The building was created in 3dmax, since the model has got too many elements in it, so the model is broken down into around 20 pieces and combined when imported into crysis. Besides, furniture of the building are also imported from 3dmax.  The building was adjusted into a smaller scale after the model is puzzled in the map. The materials are created inside sandbox. White materials and glass texture are applied to both the exterior and interior of the building. Other textures are also applied to the interior furniture. The transparency of the building works well with the lightings at night view. We also modelled the slabs in Max and located into the building as storeys in Crysis. And then we designed a bar restuarant at the top floor and a lobby at the ground floor. We put a lot of furniture and allocated in the lobby and top level. Such furniture are created in Max, they are also imported into Crysis and applied texture as well.

Lighting effect

After completion of landscape and building model with textures, we need to generate the atmosphere to the environment by setting up the sky and lighting. We would like to create a realisitic and nature atmosphere to environment so we developed the setting of sky like creating clouds as much as possible  and changed its potential setting untill our expectation. We created  external lightings with light poles in the landscape which surrounding the adjacent buildings, bridges, roads and paths. We got a challenge that if we make a lot of  lights to environment, it caused blinking when we moved the angle of views. However, we cannot fix this problem due to it seems like as a normal defects in Crysis. We also designed to use three lighter color of lights in interior of building in order to represent the different areas of building. It resulted a good lighting effect with building texture.

Navigation

Since our building has 50 levels, thus we designed five elevators allocating at the middle and both wings of the building in order to provide navigation to visitors from ground level to top level. Besides, we designed the teleportation as a connection between environment and building, it allows visitors to rapidly get to inner city and walk through there.

Our Reflection

In this project,we have learnt how to well collaborate with team members simultaneously we encounter a big challenge and more problems in communication and work distribution. In point of fact we think what we experienced in this course that is the truth in real working society, it would involve conflict and incoordination between team members. During the process of our fabrication, “patient & respect” are the best solution which somehow they could settle down the problem and conflict, thus we tried keeping such attitude in a team. Thinking negative, no matter what we did however someone would not appreciate or participate, and the things will be getting worst. Consqeuently, we have been screwed up in solving the problem of incoordination. In positive way, actually we gain a lot when we solved the problem together. Because we have different minds and opinions, we can learn from each other and we tried to filter those opinions and find out the best solution efficiently to get the best work done together. Isn’t this collaboration or the objective in this course be supposed to learn?! Anyway, we are happy with this project outcomes and that’s proved our efforts in this course.

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Problem with the map in game

Posted by arch1392orange on June 18, 2009

import game error

import game 2

We have tried to import the map into the game, however there are quite a lot  of problem exist like all the solids like stairs and signs we have created are gone, the terrain is grey in color instead of green, some surrounded buildings disappear, The problem could not be fixed so we might have to demonstrate our map in Sandbox instead.

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300 Words Brief

Posted by arch1392monica on June 17, 2009

Final map fabrication

The building becomes the Chinese sign for ‘The People’, and a recognizable landmark for the World Expo in China.

The REN Building is a proposal for a hotel, sports and conference center for the World Expo 2010 in Shanghai.The building takes its form from the Chinese character for person  and combines two buildings (one symbolic of mind and the other symbolic of body). The shape of the building reflects on the yin yang -natural elements water,earth etc and the Chinese symbol for people, all the information has been put together to create the ending finish.

Working from our previous map fabrication there were some issues that needed to be address before final fabrication. We continued straight from our previous work and discussed our key problems.

Recap on what needed to be addressed-

Not enough people in and surrounding the building

Needed more surrounding buildings

Fixing elevator access to floors

Texture of surrounding buildings

Not enough interior in Ren building (not enough furniture)

Texture of furniture and floor/walls

Lightening inside building

Flight of Stairs needed to second floor

We as a team believe we have addressed all these issues, we tried to create the surrounding environment which was urban and lively as we did not have enough information on how  exactly the surrounding environment would look like but believe we’ve managed to portray an urban feel quite well.

Our main focus was getting in more AI into building and other imported city objects. Once this was done we worked on the texturing of the surrounding buildings and interior. We found it was important since the size of our building to get a full view you need to view from long distance therefore needed a more dramatic city life surrounding, we concluded to add more buildings. Our end result a more dense looking city which is closer to the Ren building- which now does not look out of place.

We concentrated on fixing small errors of the Ren building which had gaps in between walls, the elevator was another main issue which was a time consuming effort. As we needed the elevator to stop at different floors and has the option to up or down to any floor.

We incorporated our specializations as much as we could as well as other group member’s topics. Our final video will show all our efforts and corrections we have made.

The Ren building has a unique design and as a team we believe overall it was great to research and model this design it has been interesting and was a great challenge.

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Full Presentation Video

Posted by arch1392orange on June 17, 2009

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REN – Trailer

Posted by arch1392orange on June 17, 2009

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10 Images

Posted by arch1392orange on June 17, 2009

Day02

landscape 3

lanscape 4

19

lanscape 2

IMAGE 7

night04

night05

night06

lobby night

LOBBY

IMAGE 3

top floor interior

interior stair

presentation rm

11

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A link to fabrication file

Posted by arch1392orange on June 17, 2009

Here is a link to our fabrication file:

http://www.megaupload.com/?d=G2AGR56B

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*************FINAL SUBMISSION REQUIREMENTS************

Posted by Wing Tam on June 11, 2009

Final requirement

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Group Meeting 11.06.09

Posted by arch1392orange on June 11, 2009

We have got the combined version of the map from Monica with interativity in it. So we can continue working on the details of our project.
Since Jae is leaving on next Monday, he has  fix the texture of the surrounded building first. Teresa will work on fixing the “error” of the Ren building, and break the model down into more pieces for easy editing in crysis, and Wing will edit the elevator after the model is done.
Videos and slides for presentation will be prepared after the map is edited.

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Week 12 Studio

Posted by arch1392teresa on June 4, 2009

Russell Lowe demonstrated severeal works he has done in Crysis, and showed us many technology in crysis that our team is still trying to explore which is very useful.
Stephen Peter has talked to us about our graduation project in next session and brought some samples of previous student’s work.

During studio time, we have walk through the map in crysis and discussed with the tutors. In the coming weeks before the final presentation and submission, there are serveral things that we need to consider:
– Since we have failed in combining the two maps, interativity may need to be re-done by next week
– Roads in the map, some elements of the model are dislocated which need to be fixed.
– Interior space: except teleportation, AI should be able to walk through the space physically
– Lift stopping at each levels if possible

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Building Textures

Posted by arch1392jae on June 1, 2009

Hey Guys

I’ve done the textures for the surrounding buildings. I will send the files to Wing now through email. Good luck with your exams/assessments

Jae.

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Week 11 Studio

Posted by Wing Tam on May 28, 2009

Today we had a interesting guest lecture in ICinema Centre of UNSW. The iCinema Centre was established for Interactive Cinema Research into digital interactivity for benchmark applications across the arts, culture and industry. It brings us in new media, aesthetics, cinematic theory, multimedia design, computer science, cognitive science, software/hardware engineering and mining virtual reality.

We talked with Jeremy and Graham about our progress and specialisation.  We told them about our plan that AI will add again into landscape, the street lighting and texture of interior will be modified as well. They gave us a lot of advises how to make our specialisation much better.

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Week 10 Studio

Posted by arch1392teresa on May 23, 2009

Today’s lecture we had Andrew Wallace, previous architecture student from our university to present his works and project using Crysis.
The demonstration which shows the city of Sydney is realistic; the boat driving around the sea with realistics view and reflection of sunset from the water. The Eco house and the African community lot designed for children are also shown during the lecture.

During studio, each of us has discussed about our specialization with Jeremy and Graham, on how to approah our different difficulty of the specialization.
Referring to our project, since the interativity has been saved in a different map instead of the map with the lighting and model in it, we will have to try to combine the maps for this week.

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Specialisation

Posted by Wing Tam on May 22, 2009

Jae – Custom Vegetation

Teresa – Advanced Player Movement (Teleportation, flying, etc.)

Wing – Advanced Elevators (Movers, Escalators, etc.)

Monice – Interactivity with In-game Objects

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Polished Fabrication Plan

Posted by Wing Tam on May 20, 2009

Untitled-1

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Week 9 Studio

Posted by Wing Tam on May 14, 2009

Today we had a interesting guest lecture. The topic is digital storytelling. I interest in this kind of topic. The guest, Shilo Mcclean has introduced computer graphic how to collaboratively support the game or film. She presented variety of catergory of film showing how 2cg success supporting those film.

1)Documentary

2) Invisible

3)Seamless (eg. Blood Diamond/Transformer)

4)Exaggerated –never over bottom line

5)Fantastical

6)Surrealist — from fantastical to get back in real (eg.The Painist)

7)New traditionalist (eg.ToyStory/Happy Feet)

8)Hyperrealist (eg.Beowolf)

9)Hybird-real (eg.TRON/300/Sin City)

Finally , she encouraged us that the contribution and experience can offer to human creativity and its shared meanings.

After guest lecture, our team discussed with Jeremy and Graham, we have to improve our five key areas in further : 1) Interior texture and structure, 2) Landscape , 3) Elevator, 4) Furnitures & 5) AI. Lighting & sky might not need to develop at this moment. We need to make a new schedule again as they required. ( sigh….I will make it later…)

They asked us to keep working on those areas in coming few weeks. Different forms of building & its texture could be shown up in our landscape. Moreover, they expected us to develop the elevator which can stop at each levels going up and down throughout the building. AI application will possibly create into environment as more as possible. They also pointed out insufficient details for interior of our building in terms of texture, creating walls & adding furniture as more as possible.

We initially planned that we might need to add AI to the landscape by Monica first meanwhile Teresa keep testing to import variety of texture into crysis, I keep testing how to make an elevator stopping at each levels and Jae try to find more buildings & texture. Such resources will be added in until a file consists of AI.

Therefore we prefer all our parts will be completed by the end of next weekend from now. Jeremy assigned new task to everyone in class, that’s specialisation of areas in crysis.That should be done by next studio class. Jeremy noticed that final presentation will be held on thursday but all submission will be submit to emustore on monday by Week 14.

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Week 8 Studio

Posted by Wing Tam on May 8, 2009

Today Dr Deo Prasad  has came to our studio class as a guest presenting the lecture about  global collaboration fro sustainable future. He mentioned three aspects of consideration when he plans the collaborative sustainable work.

1)Sustainability and sustainable development  : * interconnection and interdependence * Built and natural system

2)Harmony : * consider pressure, state and response * impacts of environment/social/economic

3)Ecosystem: * challenge is not just conservation but achieving optional balance * recreating amenity where needed at zero rate

After the guest lecture, we had a presentation for our final fabrication. We have to complete the peer review sheet when each group present their works.

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600 words Statement of environment and technology evaluation

Posted by arch1392orange on May 7, 2009

Landscape & Urban Environment (Jae)

Jae’s role of this group collaboration project was to generate the main building site and the surrounding urban environment upon which other members can build their parts. Terrain and water was created first, then vegetations and park environment was laid out, and finally the urban elements such as bridges, roads and surrounding buildings were added onto the Ren Building Site.

The challenge was that we did not have enough information for the landscape and the surrounding environment. It was difficult to generate 100% accurate details of the building and the landscape. There were significant changes on the urban environment as much detail was added onto the site such as bridges, roads and buildings. Accuracy of scales could be debated, but overall, more realistic and developed building environment had been created for this final map fabrication.

Modelling Building & Importing Textures  (Teresa)

The building was created in 3dmax, since the model has got too many elements in it, so the model is broken down into around 20 pieces and combined when imported into crysis. Besides, furniture of the building are also imported from 3dmax.  The building was adjusted into a smaller scale after the model is puzzled in the map. The materials are created inside sandbox. White materials and glass texture are applied to both the exterior and interior of the building. Other textures are also applied to the interior furniture. The transparency of the building works well with the lightings at night view.

Sky, Lighting, Interior modelling, Adding Furniture & Elevator (Wing)

We all worked according to our fabrication plan, after completion of landscape and building model with textures, her role of this group project is to generate the atmosphere into the environment by setting up the sky and lighting. She also build up the interior of building including levels and allocated furniture. Based on our drafted fabrication, she developed the setting of sky like creating clouds as much as possible  and changed the potential setting in order tomake more realistic and nature atmosphere collaboratively.

After that she has to create lights into the landscape in which surrounding the adjacent buildings, bridges, roads and paths. We got a challenge that if we make many lights into environment, it caused blinking when we moved the angle of views. However, we cannot fix this problem due to it seems like as a normal defects in Crysis.

We have done the atmosphere of environment, and we moved forward to focus on our building model. According to our plan, we designed the interior and modelled it up. We did it in Max and imported it in Crysis. And then we designed a lot of furniture and allocated into the interior of building particularly in the foyer and top level. Such furniture are created in Max, they are also imported into Crysis and applied texture.

We encountered a challenge during designing of elevator. Since the elevator having a limitation on its moving distance, and our building has over 50 levels, thus we designed five elevators allocating at the middle and both sides of the building in order to provide navigation to visitors from ground level to top level.

interactivity and importing objects (monica)

I have worked on the interactivity and importing more objects and materials, I worked on the movement of cars and people using tag points and smart objects option. Imported city type objects eg. traffic lights, pedestrian light crossing, parking meters, fences, buildings, water feature. Putting in textures eg.(the roads and buildings and bridges) Learning how to do these things I went through a number of tutorials, and video tutorials. There have been a lot of errors /problems to getting everything to work smoothly.
My tasks:
• Creating flow graphs for cars and trucks
• Assigning small action on AI (smoking)
• Creating flow graphs for AI paths.
• Creating flow graphs for boats
• Texturing roads, surrounding buildings/bridges.
• Importing building models and inserting birds
• Importing city objects- traffic lights/fences/bus stops/ seats/ garden water feature/pedestrian lights/parking meters.
• Creating landscape/interactivity video

Problems that I came across
• Had trouble with making the people walk to a second point.
• Making people sit down/relax, cleaning- (creating different actions)
• Sending cry file by email to play on another computer- interactivity would not work. Then Tried sending total file by email- file was too large. The solution was to burn files to CD then transferring all the files in correct original crysis game folder. This then made the interactivity work on another computer.
• Flow graph of AI kept on disappearing.
• Car flow graph would not loop constantly and difficulty assigning car colour material.
• Importing certain objects and material into crysis eg. Objects and textures would not show up in map.
• Recording crysis using fraps and uploading into utube. Utube would not accept the video file. Had to convert file into another format.
• Using civilian AI(friendly AI) When dragged into map there was no object (blank). Had to go into crysis files and assign a character to work.

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A Link to file Sharing

Posted by Wing Tam on May 7, 2009

Here is a link to share our files.

http://www.mediafire.com/?sharekey=349578ff54b764ced0d290dca69ceb5ce04e75f6e8ebb871

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Two Videos

Posted by Wing Tam on May 7, 2009

Landscape & AI

Interior & Lighting

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10 Images for Final Fabrication

Posted by arch1392teresa on May 7, 2009

4
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in3in610
06
7
h08

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mons crysis video

Posted by arch1392monica on May 7, 2009

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Posted by arch1392monica on May 6, 2009

These are the videos i captured using fraps but had the convert it to a swf.file for utube to upload it for some reason the quality may not be as good

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Posted by arch1392monica on May 6, 2009

hi theresa . utube could not read the file which was made in fraps..so i used a converter which changed it to swf . file then tried to upload it again on utube and it work. thats why the quality may not be the best.(see above video)this is the part you told me to show- the smaller island.. at the moment im still uploading the same file using veoh..its saying it will still take 1 hour. iam also uploading my other video file.. but like i said it takes a long time to upload..unless i convert it into swf- but then lowers quality.(like the one shown) i will try uploading all files using both sources.ill post when its finished.

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Group Meeting 04.05.09

Posted by arch1392jae on May 4, 2009

Today, Teresa, Wing and I met up at the uni labs and discussed some problems we were having with our final draft environment. First of all, group members worked their parts on different maps so we had to do certain parts all over again in order to put everything together on the same map. Teresa is importing her building model into the map where Wing did sky & lightings. And interaction part is not 100% working so Monica is working on it now. We plan to meet up again tomorrow to finalise our project and capture images, and make videos.

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Progress Report

Posted by Wing Tam on April 30, 2009

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Final Fabrication Plan

Posted by Wing Tam on April 24, 2009

Here is the finalise fabrication plan.

untitled-104untitled-20untitled-30untitled-40

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Week 6 studio

Posted by arch1392teresa on April 23, 2009

In Week 6 studio, we were given lecture about psychology in collaboration; how different people response and react in a group.
For the coming week, we need to re-schedule our plan, about development of the project:
– Lanscape needs to be re-built in more detail and needs to simulate the picture we have found about the site
– continue on modelling the building and importing texture
– interactive environment: people, cars and so on in crysis
-deal with interior of the building if exterior of the model is done

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Add your research to pages

Posted by Wing Tam on April 17, 2009

Dear all team members,

I added new pages for each collaboration topics,I think  it would be easier to combine all our research to each topic and easy to allow Jeremy and Graham to check it out one by one in our teamblog, just show our team is quite organized and collaborative team. haha~ Thus, I would like to kindly invite you guys please fill in your research if you feel free ^-^. Thanks~

Wing

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Fabrication Plan – Easter Break

Posted by Wing Tam on April 16, 2009

Period: Easter Break til Studio Class @ Week 6

Here is the plan of expected outcome by next studio class.We will have a group meeting to discuss those outcomes before class.

untitled-41

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Week 5 Studio

Posted by Wing Tam on April 9, 2009

Today we had to fix up team combination research of collaboration topics on wetpaint. After that we kept to discuss the progress of our fabrication. We need to write a fabrication plan that is outlined what stage we expected to reach and what outcomes we need to complete by scheduled time.  We roughly wrote down some key areas we have to focus on and complete it by schedule,then we discussed our draft plan with Graham and Jeremy seperately. They also suggested we need to think more about how to build elevator into building, fix up the scale of building and its entrance.

We were quickly to have a look Wikipedia page in team, just check out pages such as history, discussion and reference. But we have to go through deeply to analyse how it works as a useful collaborativee wiki later.  And we have been assigned new collaboration topics to my team: Record & Management, we need to complete the research before next studio class.

In guest lecture, Neil Brown who is from Sosa Labs, he presented how collaborative software works in global development. He mentioned three significant elements in collaboration of using software Linux kernel,  they are  Philosophy,  Tools and People. Neil Brown has his own blog to show us the slides of these topics.

Here is the link : http://neil.brown.name/blog/collaboration

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Week 4 Studio

Posted by arch1392jae on April 3, 2009

Team Orange’s and other teams’ strengths and weaknesses.

—-Two Strengths—–

1. Since the building is much higher than the surround buildings, the main building stands out above all other objects in the landscape.

2. The colour of the building (white) and it’s transparency work well with the sky and lighting effects, especially at night time.

—-Two Weakness—–

1. We do not have enough information for the building and the landscape. Therefore, making it hard for us to add accurate details of the building and the landscape.

2. The curves on the building are difficult to generate, and scale of the landscape and the building is incorrect.

Other Teams
Team Atlar
Strengths: Unique environmental setting and its coherent design according to the theme.
Weaknesses: Scale seems somewhat incorrect, and it can be challenging to make those ideas to look real.

Team Omega
Strengths: Strong sense of public space & materiality
Weaknesses: Lack of details in the surrounding buildings, and more textures are required in the background environment.

Team Urbans
Strengths: Abundant information and thorough research of the building and the site.
Weaknesses: Troubles with importing the massive sphere dome into Crysis. Scale issues.

Team E-Volve
Strengths: Good use of materials and texture on terrain.
Weaknesses: Function of interior spaces need to be considered.

Team Digilism
Strengths: Nice portrayal of urban environment. Clear presentation of concepts.
Weaknesses: Unrealistic scaling. Actual fabrication/texturing of two buildings seem to be required. It can be time consumming to generate the realistic surroundings since there are so many buildings around.

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Images for Draft Map Fabrication

Posted by arch1392orange on April 2, 2009

build-model03
build-model02
build-model01landscape01
lanscape02landscape03
daytime01
daytime02
daytime03
glass-in-crysis-model

night-time01
night-time02
night-time03
night-time04
night-time05
night-time06

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600 words Statement of environment and technology evaluation

Posted by arch1392jae on April 2, 2009

Building & Site research/ Modelling (Monica)
The REN building is two buildings in one. It original design was proposed in Denmark though was refused because it was too different to the surrounding buildings and didn’t fit in with their culture. This building was then shown to china. Which was quickly embraced as the building symbolizes the Chinese character for people and becoming a recognizable landmark for the World Expo in shanghai China.

The REN building divided into many sections the main is a hotel which would consist of 1000 rooms, it would also be a leisure- with a swimming pool, ball room and conference centre. One side of the building it will be emerging from the water this side would be where the swimming pool is located and where the activities culture centre is held. The opposite side is emerging from land- this side holds the conference centre and meeting facilities. In the tower is where the hotel begins. The building is on the main axis of the expo site overlooking the huangPu River shanghai.

Landscape/Vegetation (Jae)

I generated the main terrain and water, designed landscape, planted vegetation and created the park/urban environments of the Ren Building site. Although there was not much information on the site’s landscape, I feel that I have learnt a few techniques, while experimenting through different elements in Cry Engine. From terrain/water generation, plantation, building roads and recreational spaces, I have researched through various park designs and tried to make this draft environment as close as possible to the actual site.

For this draft environment, basic boxes and lines were used to represent the surrounding residential and commercial environment. More details will be added on those elements in the later stages of our project. Also, Cry Engine has failed to load different layers of painted areas; this issue will need to be fixed as well.

Texture (Teresa)

The team has sort out the way to import the model built in 3ds max, however, it has to be re-scaled since it came out very tiny in Sandbox. Besides, several errors occur when the file is being re-opened such as missing materials and the scale of the model. Towards the final Fabrication, The team may need to figure out how materials created in 3ds max can be import into Crysis with the correct setting instead of the default Crysis material setting. If this problem can be solved, the whole model can be done and edit in 3ds max.

For material and glass, they are mainly edited and apply to the model in crysis at this stage due to the import issues above. Besides, even the materials are set in crysis, once the file is re-opened; materials of the model are gone and have to be applied again.
The model in the draft map looks alright, however it needs to be further edited in order to make it more realistic.

Lighting/Sky (Wing)

In the assignment, I was responsible to lighting design and atmosphere of sky with clouds into our fabrication. I designed a street light with poles evenly locating along the path and surrounding of adjacent buildings. Also I designed the lighting of interior that the light comes out from REN building like it is glowing and shining of its surroundings. It is essential that I had to set  suitable values into setting acquiring a natural and realistic lighting for its environment.

Moreover, I did different setting in each items under ‘time of day’ such as sun color, multipler, sky color, moon color that are most important to generate the atmosphere during the time of day. When I created a cloud in sky, I got a problem on that. Since I applied the material like a sky & cloud image in item “Sky material” under rollup bar meanwhile a sun disappeared, only the sunlight left there. Thus I tried to find a solution from InCrysis forum resulting I got one better way to create a cloud without any another problem.  That I had to drag a cloud from entity first, then choose the material from material editor to assign on this entity, there was different type of clouds in terms of size and density. Then I successfully created many clouds and allocated them irregularly in sky.

For this draft map fabrication, it was only built up the basic form,landscape and lighting, our team will further develop the interior areas of  the building, meanwhile, the lighting will be developed much better such as use lighting fixtures in interior and exterior of building and collaborate to the envirnoment.

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2 Videos

Posted by Wing Tam on April 2, 2009

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A Link to file sharing

Posted by arch1392teresa on April 2, 2009

The following is the link of uploaded file of our team’s drafted building.

http://www.mediafire.com/?qkjiyxjiyuy

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Building – Monica

Posted by arch1392monica on April 1, 2009

untitled-1-copyuntitled-2-copy1

you guys already did a quick model?? should of told me why would i bother doing thing one?you all need to tell me when you guys are going to meet before hand-  calling me on the day asking me for my work as if i was home isnt good.. i work during the week like i have said before, why didnt we meet up on sunday? anyways i worked on the model it not the best, not sure about scale or material. because i still cant import the object in the crysis engine to see how it looks!! hate this program..

anyways not that you guys need it but ill sent the file to your emails now.

untitled-3-copy

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Landscape & Vegetation Final Images -Jae

Posted by arch1392jae on April 1, 2009

Image 1

Image 1

Image 2

Image 2

Image 3

Image 3

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sort out the problem of cloud

Posted by Wing Tam on April 1, 2009

Hi guys, I sorted out the problem which mentioned in previous post. I found a solution to create a cloud and the sun would not disappeared. However, it looks like not really natural and real, so I will try my best to make it better if possible.  Since I have to create a cloud one by one , then copy a group of them and place anywhere. It is consuming time.

cloud-sun

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Cloud in Sky

Posted by Wing Tam on April 1, 2009

Hi guys, I tried to put the cloud in Sky….however when I applied it then the sun disappeared…..just leave the sunlight there…..it becomes a bit dark & so odd!!!! I will sort it out soon. let u guys to have a look first , the image is like that.

cloud

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Group meeting

Posted by Wing Tam on March 31, 2009

Today we had a group meeting to combine part of works together and discussed our rest of works how to complete it.  At this stage, we  have done the landscape for ready locating the building and solved the problem of importing file, that we successed to import the file from Max to CRYSIS.

Here is the list of remain works we have to do and allocated to each of us for presentation.

Screenshots (10 images)

1)  3 images by Monica

——-Brief of REN building and location

2) 3 images by Jae

——-Landscape and vegetation

3) 3 images by Teresa

——-Texture of building

4) 3 images by Wing

——-Sky and Lighting

Capturing Video

We decided to capture video separately, the video captures and  shows our own part. Thus, we will depend on what part we are assigned to capture video. ( based on the above list)

600 Words statement

We will write around 150 words for our own part individually and then we will combine all together to post on teamblog.

We have to submit a draft map file before 9 am on thursday . We will meet up early before studio class to prepare our presentation.

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simple model + material attached

Posted by arch1392teresa on March 31, 2009

ren-import-white-land

Hey guys, I have tried to apply the material on the building to make it looks like the designed one. I have sent u the related files and folders, please try and see if the building looks “normal” instead of a yellow sphere~~ lol 🙂

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Re:Screenshots & Video Capturing?

Posted by Wing Tam on March 30, 2009

Hi Jae,

I think we might need to set a camera into a perspective view, then take a screenshots and capture a video by Frap at the same time. That’s what I guess. ^_^
Dont worry, we will work it out together tmr. Cya

Wing

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Screenshots + Video Capturing?

Posted by arch1392jae on March 30, 2009

By the way, does anyone know how to take screenshots in the editor (not print screen button)?

For video capturing, Fraps worked although it’s not completely full screen when you play the video.

Jae

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Lighting & Sky Settings

Posted by arch1392jae on March 30, 2009

I’ve played around with Sky/Lighting parts today, I will see you all tomorrow morning at the lab! Monica, drop by if you’re around uni.

Jae

d

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landscape

Posted by Wing Tam on March 28, 2009

Hi guys,

Thanks Jae to make a landscape for half day. and thanks Monica to find a lot of additional information. Also I am trying to find any information about the structure and lighting.

Here I just posted one image which edited by photoshop , actually I tried to do that in Crysis , paint a green grass material on the ground, but it doesn’t work , disappear…….so I just show u guys what I am thinking , we landmight make a part of green grass land like a image rather than grey…..

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Another video on REN Building

Posted by arch1392monica on March 28, 2009

Heya guys i found another video on our building its pretty interesting. check it out!

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Trees

Posted by arch1392jae on March 28, 2009

Oh, and some trees do not appear on screen from the air. Make sure you get to the ground level and walk around to get a good look. Jae

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Terrain (Layer Painter)

Posted by arch1392jae on March 28, 2009

Hey guys, I’ve tried to paint the terrain as close as it looked on pictures, but the layer painter did not work when I saved the file then re-opened it. I spent a few hours today to make the basic landscape/road/trees+plants. This is more time consuming than I thought!! I will soon send you, what I have done so far,  to your email. Put it into Crysis/Game/Levels/ folder then load it up with Editor. And feel free to add/remove stuff on the map. Jae

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Original Location

Posted by arch1392monica on March 28, 2009

The REN building location would have been built in this location

world expo shanghai china site ground

shanghai_expo_02

shanghai_expo_0115025963

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more pictures

Posted by arch1392monica on March 28, 2009

untitled-1-copy1

jae here are better pictures of how the land/ground is shaped and where the building will sit.

untitled-2-copyuntitled-3

untitled-110copythis picture above we were talking about glass being on the side curves you can see it abit better on this.

untitled-112-copyi think here is the entrance also on the opposite side. so two entrances.

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importing 3ds model to crysis

Posted by arch1392teresa on March 27, 2009

Hey guys,

Finally I have found a way to import 3ds stuff into crysis!!
if  u guys are creating stuff from 3ds max dont’ put any material on yet,
coz the materials needs other settings in order to work in crysis

Cheers : )

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Week 3 Studio

Posted by Wing Tam on March 26, 2009

Today we had a presentation of team progress. We have showed images of tech tests what we did and where we are up to with CryEngine. Actually we did the tests for landscape, planting, light, sky and texture, however we got a problem on import texture files to CryEngine. Thus, we tried to find out the solution together and do the test in CryEngine. Unfortunately, we still cannot sort it out. This common problem appeared in most of team.So Jeremy will try to find a solution and more information to us later.

We tested to make a curve in Crysis, we put a solid in perspective view and used editing mode to change its shape. But there was no any tools to change the shape to be curve. Therefore, we decided to use 3dsMax as our main tool to build up our form of unbuilt architecture.

untitled

About assignment 1, we read through the brief and dropped down requirements. Meanwhile, Jeremy and Graham came to give some feedback on our tech tests and we had to seek guidance from them on this assignment. After that, we had a discussion to decide our location of fabrication — near the harbour in Shanghai– and which parts we have to work it on, then we allocated the workload to each team members.

————Draft Fabrication Environmet ——–

First part : build the landscape including terrain, water, trees;

Second part : build the exterior form in Max and import to Crysis;

Third part : import texture/material files and apply them on different elements.

Fourth part : design the interior & exterior of light and Sky

————Presentation works——–

1) Demonstration of draft environment in Crysis

2) 10 images highlight the significant parts of fabrication

3) 2 Video Captures

4) 600 words description of Tech Evaluation and environment

We planned to collect the works from each member by this weeked and then keep doing the rest of presentation works together in early of next week. By the end of class, we had chosen one topic for our own evaluation. And we have to do research based on the selected topic and post a 200 words evaluation on our individual blog later.

(Please kindly take a look this post and feel free to edit it if any mistakes. Thanks.^_^)

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Come to join Wetpaint Class Wiki

Posted by Wing Tam on March 25, 2009

All dear team members, Jeremy has created our class wiki in Wetpaint, just kindly to invite you guys to join it.

Here is the link : http://arch1392-collaboration-2009.wetpaint.com/

I already signed in but have not posted anything yet, due to I still don’t know how to use this Wiki at this moment. haha~

Btw, CRYSIS has been installed in lap computer now.

Hope you guys have a great progress.

Wing

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Week 2 Studio

Posted by arch1392teresa on March 22, 2009

ren
We have chosen The “REN” Building among the Unbuilt Architecture for Fabrication.
The reason we have chosen it is because it’s an unique building in terms of it’s form and the concept behind it. Apparently we don’t have much information about this building such as the interiors, but we think that it can be a good opportunity for us to create by ourselves like the foyer of the building. The second choice is the “WATERLEVEL”, we think that the landscape is good for fabrication in the CryEngine, but the building itself is not exciting enough, which is just an ordinary house.

The following are the areas that we would like to test in Crysis:
– Park
– Trees
– Water
– Texture
-Lighting
– Sky
– Glass
– Furniture
– Curves
– Sound

 

 

**Hey hey guys, please feel free to edit this post if you have any additional info wants to add in – Teresa : )

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Our Course Blog

Posted by arch1392monica on March 22, 2009

http://arch1392-2009.blogspot.com/

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Re: Installing Game

Posted by Wing Tam on March 18, 2009

Hi guys, same here……>.<  I might prefer to borrow XPS laptop frequently or do the work at the lab later, but it hasnt been installed in lab computers yet.

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Re: Installing Game

Posted by arch1392orange on March 18, 2009

hey, yea apparently the game doesnt run in Vista, mine didn’t run on my laptop (downloaded version)  I guess I should wait until the Editor gets installed in lap computers. -Jae

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Installing game

Posted by arch1392teresa on March 18, 2009

Hey guys, this is Teresa, I have tried to use my friend’s disc to install the game to my laptop, but it seems not able to support the game… and Crysis is not installed in lab’s computer yet.
Wanna see if you guys have purchased the game yet, if not should we wait till Thursday to discuss about it?

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Two Unbuilt Architecture

Posted by Wing Tam on March 17, 2009

Here are two unbuilt architecture that I have chosen. Please check out my blog for more information.Thanks.

1) X house                                                                                                                                 2) Villa-villa

X House ( WW Architecture) nArchitect ( archdaily)

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Two Unbuilt Architecture

Posted by arch1392teresa on March 17, 2009

unbuilt-1-31
<WATERLEVEL>

unbuilt-2-2
<mkSolaire>

Hi guys, these are the 2 unbuilt architecture that I have found. : )

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My Two Unbuilt Buildings

Posted by arch1392jae on March 16, 2009

Dublin, Ireland

Dublin, Ireland

Maryland, USA

Maryland, USA

hey guys I’ve posted up my two chosen unbuilt architectures.. check them out

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Team proposal for a Class Wiki

Posted by arch1392monica on March 16, 2009

Wet paint is perfect for a group of people who share the same common interest.It allows everyone to create a social website that is easy to use and is free.Here, you can create websites that mix all the best features of wikis, blogs, forums and social networks. Everyone is able to collaborate there thoughts, pictures and video. Therefore becomes a useful and organized site created by the group, not just by one person. It is also user friendly which means its very easy to add video, pictures and messages.

http://www.wetpaint.com/images

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Mons Unbuilt Buildings

Posted by arch1392monica on March 14, 2009

hi guys these are my buildings i have chosen hope to see yours posted up soon!..

check out my blog for more pictures and video.

china11 REN buildingzerohouse1 zero house

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By next week’s class

Posted by arch1392jae on March 14, 2009

1. Get Crysis somehow

2. Create personal blogs and link it to the team blog

3. Research two unbuilt architectures

4. Finish off the Basic Tutorials

5. Write up a team proposal

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In Week 1 Studio

Posted by arch1392jae on March 14, 2009

In Week 1 Studio,  we

1. Met up with each other and exchanged contact details.

2. We came up with the team name – Team Orange

3. Created the Team Blog

4. Researched through unbuilt architectural sites/buildings and exchanged thoughts

5. We went through In Depth Basic Tutorials together, but did not finish everything.

6.  Discussed what we were to do by next week.

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Hello Team Orange!

Posted by arch1392jae on March 12, 2009

Hey ppl, this is Jae, you guys can link your individual blog to ‘Team Members’ section. Feel free to add/update any comments or content intto this webpage!

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