ARCH 1392

TEAM ORANGE

Archive for the ‘discussions’ Category

Problem with the map in game

Posted by arch1392orange on June 18, 2009

import game error

import game 2

We have tried to import the map into the game, however there are quite a lot  of problem exist like all the solids like stairs and signs we have created are gone, the terrain is grey in color instead of green, some surrounded buildings disappear, The problem could not be fixed so we might have to demonstrate our map in Sandbox instead.

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300 Words Brief

Posted by arch1392monica on June 17, 2009

Final map fabrication

The building becomes the Chinese sign for ‘The People’, and a recognizable landmark for the World Expo in China.

The REN Building is a proposal for a hotel, sports and conference center for the World Expo 2010 in Shanghai.The building takes its form from the Chinese character for person  and combines two buildings (one symbolic of mind and the other symbolic of body). The shape of the building reflects on the yin yang -natural elements water,earth etc and the Chinese symbol for people, all the information has been put together to create the ending finish.

Working from our previous map fabrication there were some issues that needed to be address before final fabrication. We continued straight from our previous work and discussed our key problems.

Recap on what needed to be addressed-

Not enough people in and surrounding the building

Needed more surrounding buildings

Fixing elevator access to floors

Texture of surrounding buildings

Not enough interior in Ren building (not enough furniture)

Texture of furniture and floor/walls

Lightening inside building

Flight of Stairs needed to second floor

We as a team believe we have addressed all these issues, we tried to create the surrounding environment which was urban and lively as we did not have enough information on how  exactly the surrounding environment would look like but believe we’ve managed to portray an urban feel quite well.

Our main focus was getting in more AI into building and other imported city objects. Once this was done we worked on the texturing of the surrounding buildings and interior. We found it was important since the size of our building to get a full view you need to view from long distance therefore needed a more dramatic city life surrounding, we concluded to add more buildings. Our end result a more dense looking city which is closer to the Ren building- which now does not look out of place.

We concentrated on fixing small errors of the Ren building which had gaps in between walls, the elevator was another main issue which was a time consuming effort. As we needed the elevator to stop at different floors and has the option to up or down to any floor.

We incorporated our specializations as much as we could as well as other group member’s topics. Our final video will show all our efforts and corrections we have made.

The Ren building has a unique design and as a team we believe overall it was great to research and model this design it has been interesting and was a great challenge.

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*************FINAL SUBMISSION REQUIREMENTS************

Posted by Wing Tam on June 11, 2009

Final requirement

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Group Meeting 11.06.09

Posted by arch1392orange on June 11, 2009

We have got the combined version of the map from Monica with interativity in it. So we can continue working on the details of our project.
Since Jae is leaving on next Monday, he has  fix the texture of the surrounded building first. Teresa will work on fixing the “error” of the Ren building, and break the model down into more pieces for easy editing in crysis, and Wing will edit the elevator after the model is done.
Videos and slides for presentation will be prepared after the map is edited.

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Building Textures

Posted by arch1392jae on June 1, 2009

Hey Guys

I’ve done the textures for the surrounding buildings. I will send the files to Wing now through email. Good luck with your exams/assessments

Jae.

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Group Meeting 04.05.09

Posted by arch1392jae on May 4, 2009

Today, Teresa, Wing and I met up at the uni labs and discussed some problems we were having with our final draft environment. First of all, group members worked their parts on different maps so we had to do certain parts all over again in order to put everything together on the same map. Teresa is importing her building model into the map where Wing did sky & lightings. And interaction part is not 100% working so Monica is working on it now. We plan to meet up again tomorrow to finalise our project and capture images, and make videos.

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Add your research to pages

Posted by Wing Tam on April 17, 2009

Dear all team members,

I added new pages for each collaboration topics,I think  it would be easier to combine all our research to each topic and easy to allow Jeremy and Graham to check it out one by one in our teamblog, just show our team is quite organized and collaborative team. haha~ Thus, I would like to kindly invite you guys please fill in your research if you feel free ^-^. Thanks~

Wing

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Fabrication Plan – Easter Break

Posted by Wing Tam on April 16, 2009

Period: Easter Break til Studio Class @ Week 6

Here is the plan of expected outcome by next studio class.We will have a group meeting to discuss those outcomes before class.

untitled-41

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sort out the problem of cloud

Posted by Wing Tam on April 1, 2009

Hi guys, I sorted out the problem which mentioned in previous post. I found a solution to create a cloud and the sun would not disappeared. However, it looks like not really natural and real, so I will try my best to make it better if possible.  Since I have to create a cloud one by one , then copy a group of them and place anywhere. It is consuming time.

cloud-sun

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Cloud in Sky

Posted by Wing Tam on April 1, 2009

Hi guys, I tried to put the cloud in Sky….however when I applied it then the sun disappeared…..just leave the sunlight there…..it becomes a bit dark & so odd!!!! I will sort it out soon. let u guys to have a look first , the image is like that.

cloud

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Group meeting

Posted by Wing Tam on March 31, 2009

Today we had a group meeting to combine part of works together and discussed our rest of works how to complete it.  At this stage, we  have done the landscape for ready locating the building and solved the problem of importing file, that we successed to import the file from Max to CRYSIS.

Here is the list of remain works we have to do and allocated to each of us for presentation.

Screenshots (10 images)

1)  3 images by Monica

——-Brief of REN building and location

2) 3 images by Jae

——-Landscape and vegetation

3) 3 images by Teresa

——-Texture of building

4) 3 images by Wing

——-Sky and Lighting

Capturing Video

We decided to capture video separately, the video captures and  shows our own part. Thus, we will depend on what part we are assigned to capture video. ( based on the above list)

600 Words statement

We will write around 150 words for our own part individually and then we will combine all together to post on teamblog.

We have to submit a draft map file before 9 am on thursday . We will meet up early before studio class to prepare our presentation.

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simple model + material attached

Posted by arch1392teresa on March 31, 2009

ren-import-white-land

Hey guys, I have tried to apply the material on the building to make it looks like the designed one. I have sent u the related files and folders, please try and see if the building looks “normal” instead of a yellow sphere~~ lol :)

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Re:Screenshots & Video Capturing?

Posted by Wing Tam on March 30, 2009

Hi Jae,

I think we might need to set a camera into a perspective view, then take a screenshots and capture a video by Frap at the same time. That’s what I guess. ^_^
Dont worry, we will work it out together tmr. Cya

Wing

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Screenshots + Video Capturing?

Posted by arch1392jae on March 30, 2009

By the way, does anyone know how to take screenshots in the editor (not print screen button)?

For video capturing, Fraps worked although it’s not completely full screen when you play the video.

Jae

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Lighting & Sky Settings

Posted by arch1392jae on March 30, 2009

I’ve played around with Sky/Lighting parts today, I will see you all tomorrow morning at the lab! Monica, drop by if you’re around uni.

Jae

d

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landscape

Posted by Wing Tam on March 28, 2009

Hi guys,

Thanks Jae to make a landscape for half day. and thanks Monica to find a lot of additional information. Also I am trying to find any information about the structure and lighting.

Here I just posted one image which edited by photoshop , actually I tried to do that in Crysis , paint a green grass material on the ground, but it doesn’t work , disappear…….so I just show u guys what I am thinking , we landmight make a part of green grass land like a image rather than grey…..

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Another video on REN Building

Posted by arch1392monica on March 28, 2009

Heya guys i found another video on our building its pretty interesting. check it out!

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Trees

Posted by arch1392jae on March 28, 2009

Oh, and some trees do not appear on screen from the air. Make sure you get to the ground level and walk around to get a good look. Jae

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Terrain (Layer Painter)

Posted by arch1392jae on March 28, 2009

Hey guys, I’ve tried to paint the terrain as close as it looked on pictures, but the layer painter did not work when I saved the file then re-opened it. I spent a few hours today to make the basic landscape/road/trees+plants. This is more time consuming than I thought!! I will soon send you, what I have done so far,  to your email. Put it into Crysis/Game/Levels/ folder then load it up with Editor. And feel free to add/remove stuff on the map. Jae

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Original Location

Posted by arch1392monica on March 28, 2009

The REN building location would have been built in this location

world expo shanghai china site ground

shanghai_expo_02

shanghai_expo_0115025963

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more pictures

Posted by arch1392monica on March 28, 2009

untitled-1-copy1

jae here are better pictures of how the land/ground is shaped and where the building will sit.

untitled-2-copyuntitled-3

untitled-110copythis picture above we were talking about glass being on the side curves you can see it abit better on this.

untitled-112-copyi think here is the entrance also on the opposite side. so two entrances.

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importing 3ds model to crysis

Posted by arch1392teresa on March 27, 2009

Hey guys,

Finally I have found a way to import 3ds stuff into crysis!!
if  u guys are creating stuff from 3ds max dont’ put any material on yet,
coz the materials needs other settings in order to work in crysis

Cheers : )

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Re: Installing Game

Posted by Wing Tam on March 18, 2009

Hi guys, same here……>.<  I might prefer to borrow XPS laptop frequently or do the work at the lab later, but it hasnt been installed in lab computers yet.

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Re: Installing Game

Posted by arch1392orange on March 18, 2009

hey, yea apparently the game doesnt run in Vista, mine didn’t run on my laptop (downloaded version)  I guess I should wait until the Editor gets installed in lap computers. -Jae

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Installing game

Posted by arch1392teresa on March 18, 2009

Hey guys, this is Teresa, I have tried to use my friend’s disc to install the game to my laptop, but it seems not able to support the game… and Crysis is not installed in lab’s computer yet.
Wanna see if you guys have purchased the game yet, if not should we wait till Thursday to discuss about it?

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Hello Team Orange!

Posted by arch1392jae on March 12, 2009

Hey ppl, this is Jae, you guys can link your individual blog to ‘Team Members’ section. Feel free to add/update any comments or content intto this webpage!

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