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600 words Statement of environment and technology evaluation

Posted by arch1392orange on May 7, 2009

Landscape & Urban Environment (Jae)

Jae’s role of this group collaboration project was to generate the main building site and the surrounding urban environment upon which other members can build their parts. Terrain and water was created first, then vegetations and park environment was laid out, and finally the urban elements such as bridges, roads and surrounding buildings were added onto the Ren Building Site.

The challenge was that we did not have enough information for the landscape and the surrounding environment. It was difficult to generate 100% accurate details of the building and the landscape. There were significant changes on the urban environment as much detail was added onto the site such as bridges, roads and buildings. Accuracy of scales could be debated, but overall, more realistic and developed building environment had been created for this final map fabrication.

Modelling Building & Importing Textures  (Teresa)

The building was created in 3dmax, since the model has got too many elements in it, so the model is broken down into around 20 pieces and combined when imported into crysis. Besides, furniture of the building are also imported from 3dmax.  The building was adjusted into a smaller scale after the model is puzzled in the map. The materials are created inside sandbox. White materials and glass texture are applied to both the exterior and interior of the building. Other textures are also applied to the interior furniture. The transparency of the building works well with the lightings at night view.

Sky, Lighting, Interior modelling, Adding Furniture & Elevator (Wing)

We all worked according to our fabrication plan, after completion of landscape and building model with textures, her role of this group project is to generate the atmosphere into the environment by setting up the sky and lighting. She also build up the interior of building including levels and allocated furniture. Based on our drafted fabrication, she developed the setting of sky like creating clouds as much as possible  and changed the potential setting in order tomake more realistic and nature atmosphere collaboratively.

After that she has to create lights into the landscape in which surrounding the adjacent buildings, bridges, roads and paths. We got a challenge that if we make many lights into environment, it caused blinking when we moved the angle of views. However, we cannot fix this problem due to it seems like as a normal defects in Crysis.

We have done the atmosphere of environment, and we moved forward to focus on our building model. According to our plan, we designed the interior and modelled it up. We did it in Max and imported it in Crysis. And then we designed a lot of furniture and allocated into the interior of building particularly in the foyer and top level. Such furniture are created in Max, they are also imported into Crysis and applied texture.

We encountered a challenge during designing of elevator. Since the elevator having a limitation on its moving distance, and our building has over 50 levels, thus we designed five elevators allocating at the middle and both sides of the building in order to provide navigation to visitors from ground level to top level.

interactivity and importing objects (monica)

I have worked on the interactivity and importing more objects and materials, I worked on the movement of cars and people using tag points and smart objects option. Imported city type objects eg. traffic lights, pedestrian light crossing, parking meters, fences, buildings, water feature. Putting in textures eg.(the roads and buildings and bridges) Learning how to do these things I went through a number of tutorials, and video tutorials. There have been a lot of errors /problems to getting everything to work smoothly.
My tasks:
• Creating flow graphs for cars and trucks
• Assigning small action on AI (smoking)
• Creating flow graphs for AI paths.
• Creating flow graphs for boats
• Texturing roads, surrounding buildings/bridges.
• Importing building models and inserting birds
• Importing city objects- traffic lights/fences/bus stops/ seats/ garden water feature/pedestrian lights/parking meters.
• Creating landscape/interactivity video

Problems that I came across
• Had trouble with making the people walk to a second point.
• Making people sit down/relax, cleaning- (creating different actions)
• Sending cry file by email to play on another computer- interactivity would not work. Then Tried sending total file by email- file was too large. The solution was to burn files to CD then transferring all the files in correct original crysis game folder. This then made the interactivity work on another computer.
• Flow graph of AI kept on disappearing.
• Car flow graph would not loop constantly and difficulty assigning car colour material.
• Importing certain objects and material into crysis eg. Objects and textures would not show up in map.
• Recording crysis using fraps and uploading into utube. Utube would not accept the video file. Had to convert file into another format.
• Using civilian AI(friendly AI) When dragged into map there was no object (blank). Had to go into crysis files and assign a character to work.

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A Link to file Sharing

Posted by Wing Tam on May 7, 2009

Here is a link to share our files.

http://www.mediafire.com/?sharekey=349578ff54b764ced0d290dca69ceb5ce04e75f6e8ebb871

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Two Videos

Posted by Wing Tam on May 7, 2009

Landscape & AI

Interior & Lighting

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10 Images for Final Fabrication

Posted by arch1392teresa on May 7, 2009

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Final Fabrication Plan

Posted by Wing Tam on April 24, 2009

Here is the finalise fabrication plan.

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