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Archive for the ‘Assignment 1 – Draft Map Fabrication’ Category

Images for Draft Map Fabrication

Posted by arch1392orange on April 2, 2009

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600 words Statement of environment and technology evaluation

Posted by arch1392jae on April 2, 2009

Building & Site research/ Modelling (Monica)
The REN building is two buildings in one. It original design was proposed in Denmark though was refused because it was too different to the surrounding buildings and didn’t fit in with their culture. This building was then shown to china. Which was quickly embraced as the building symbolizes the Chinese character for people and becoming a recognizable landmark for the World Expo in shanghai China.

The REN building divided into many sections the main is a hotel which would consist of 1000 rooms, it would also be a leisure- with a swimming pool, ball room and conference centre. One side of the building it will be emerging from the water this side would be where the swimming pool is located and where the activities culture centre is held. The opposite side is emerging from land- this side holds the conference centre and meeting facilities. In the tower is where the hotel begins. The building is on the main axis of the expo site overlooking the huangPu River shanghai.

Landscape/Vegetation (Jae)

I generated the main terrain and water, designed landscape, planted vegetation and created the park/urban environments of the Ren Building site. Although there was not much information on the site’s landscape, I feel that I have learnt a few techniques, while experimenting through different elements in Cry Engine. From terrain/water generation, plantation, building roads and recreational spaces, I have researched through various park designs and tried to make this draft environment as close as possible to the actual site.

For this draft environment, basic boxes and lines were used to represent the surrounding residential and commercial environment. More details will be added on those elements in the later stages of our project. Also, Cry Engine has failed to load different layers of painted areas; this issue will need to be fixed as well.

Texture (Teresa)

The team has sort out the way to import the model built in 3ds max, however, it has to be re-scaled since it came out very tiny in Sandbox. Besides, several errors occur when the file is being re-opened such as missing materials and the scale of the model. Towards the final Fabrication, The team may need to figure out how materials created in 3ds max can be import into Crysis with the correct setting instead of the default Crysis material setting. If this problem can be solved, the whole model can be done and edit in 3ds max.

For material and glass, they are mainly edited and apply to the model in crysis at this stage due to the import issues above. Besides, even the materials are set in crysis, once the file is re-opened; materials of the model are gone and have to be applied again.
The model in the draft map looks alright, however it needs to be further edited in order to make it more realistic.

Lighting/Sky (Wing)

In the assignment, I was responsible to lighting design and atmosphere of sky with clouds into our fabrication. I designed a street light with poles evenly locating along the path and surrounding of adjacent buildings. Also I designed the lighting of interior that the light comes out from REN building like it is glowing and shining of its surroundings. It is essential that I had to set  suitable values into setting acquiring a natural and realistic lighting for its environment.

Moreover, I did different setting in each items under ‘time of day’ such as sun color, multipler, sky color, moon color that are most important to generate the atmosphere during the time of day. When I created a cloud in sky, I got a problem on that. Since I applied the material like a sky & cloud image in item “Sky material” under rollup bar meanwhile a sun disappeared, only the sunlight left there. Thus I tried to find a solution from InCrysis forum resulting I got one better way to create a cloud without any another problem.  That I had to drag a cloud from entity first, then choose the material from material editor to assign on this entity, there was different type of clouds in terms of size and density. Then I successfully created many clouds and allocated them irregularly in sky.

For this draft map fabrication, it was only built up the basic form,landscape and lighting, our team will further develop the interior areas of  the building, meanwhile, the lighting will be developed much better such as use lighting fixtures in interior and exterior of building and collaborate to the envirnoment.

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2 Videos

Posted by Wing Tam on April 2, 2009

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A Link to file sharing

Posted by arch1392teresa on April 2, 2009

The following is the link of uploaded file of our team’s drafted building.

http://www.mediafire.com/?qkjiyxjiyuy

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